THE REALM · ROAD TO RELEASE
Road to
release.
Five chapters chart what comes next for The Realm.
CHAPTER 01 / 05Foundations & access
7 priorities · PvP in developmentExplore this chapter
- 01In development
PvP development
Pasha is building the PvP systems, with team support and review.
- 02
Architecture review
Review the foundations that support the next set of systems.
- 03
Interface overhaul
Rework the current in-game interfaces to better fit The Realm.
- 04
Complete the website
Finish the public site and its player-facing pages.
- 11
Steam login
Finish Steam sign-in for the launcher and donation portal.
- 12
Main menu rebuild
Redesign the main menu and its additional features.
- 24
Getting into the game
Improve the way players load into The Realm.

CHAPTER 02 / 05Battle & interaction
7 prioritiesExplore this chapter

- 06
Battle balance
Stop a player with one unit from stalling a battle indefinitely.
- 07
Interaction timer
Rework the timing of player interactions.
- 08
Grace period interactions
Review how interactions work during the grace period.
- 22
Stronger world AI
Make AI forces more prominent and more threatening.
- 23
Combat AI
Improve AI decisions in battle.
- 29
Recruiter companion repair
Repair recruiter companion parties using specific units.
- 30
Horde attribute reward
Implement the 5% HP attribute reward.
CHAPTER 03 / 05World & progression
11 prioritiesExplore this chapter
- 05
Mechanics and Europe 1100
Rework in-game mechanics and the Europe 1100 map.
- 09
Progressive quests
Rebuild the quest system around meaningful progression.
- 10
Permanent character progression
Make character growth carry forward.
- 13
City names and trade hubs
Redesign city nameplates and add safe trade hubs.
- 15
Europe 1100 equipment and troops
Add new gear, weapons, and troop trees to the map.
- 18
Player perks and benefits
Rebuild perks and benefits around the game’s identity.
- 19
Bandits and looters
Give them new banners, specialities, and tougher late-game appearances.
- 20
Live map events
Add natural events that create fresh threats on the map.
- 27
Smithing overhaul
Make crafted weapons worthwhile and smithing a valuable path.
- 28
Fief ownership
Expand kingdom fief systems and make growth more progressive.
- 34
Armour and tier units
Add new armour and units across the tiers.
CHAPTER 04 / 05PvP & economy
6 prioritiesExplore this chapter
- 14
Player and wanderer market
Let players trade companions and gear.
- 16
Player bounties
Give players an official way to place bounties on each other.
- 17
Workshop hubs
Remove city workshops and make workshops purchasable and upgradeable in hubs.
- 21
PvP events
Introduce events such as King of the Hill.
- 25
Proximity battle chat
Add voice chat in P2P and P2S combat.
- 26
Tournament progression
Improve tournament progression and gear values.
CHAPTER 05 / 05Rewards & additions
4 prioritiesExplore this chapter
- 31
Achievements
Recognise milestones across a player’s journey.
- 32
Daily rewards
Add a daily reward calendar.
- 33
Recurring quests
Add weekly and monthly quests.
- 35
Pets and mounts
Bring pets and new mounts into the game world.
Development can run in parallel; release dates have not been set.
Follow development and share feedback with the community.
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